![]() Let's start by adding the sushi blocks' files to the resource pack. Now you can create textures in Blockbench, or create textures in a separate paint or photo editing application (assuring that it matches the size and UV of the geometry). Navigate to File > Export > Export Bedrock Geometry to save the geo file to your computer. For this tutorial, however, we will be creating a blank file and exporting it to our pc, where we can copy our sushi block data. We highly recommend learning the ins and outs of Blockbench as you begin to create more complex and personalized custom entities. The textures for the individual rolls, however, will be different depending on the type of roll. For this tutorial, we are sharing the texture for the sushi wrap.Īs a bonus, the seaweed will be the same for all three rolls, so you can reuse the same geometries! The UV defines how the geometry maps to each texture. If this is your first time using Blockbench, we recommend taking a look at our Entity Wizard document here.Įach custom block has a different unit vector (UV) for the various textures of the sushi sides. We will use Blockbench in these tutorials to create custom geometries for the more advanced blocks we'll create for sushi, fish in a bubble, and a giant umbrella. It also has the ability to export models into a standard OBJ format, Java Edition block model, and more. Blockbench has external plugin support, enabling developers to create additional tools to use within the program. Additionally, users have the ability to create textures, and the ability to animate them for Bedrock Edition maps. Blockbench is a free entity-modeling application for creating entity models in Minecraft: Bedrock Edition. Sushi blocks - Custom block with geometry and material instancesįor this tutorial, we're going to be doing some work in Blockbench. Here is the updated file structure we'll follow for this tutorial: This tutorial builds from part one and uses the same file structure, with one major difference: For these blocks, we will be using custom geometry models, so we will be adding a models folder to the custom_block_resource_pack. For extra help, follow along with this video!
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